![]() ![]() ![]() ![]() After much searching on the internet, I couldnt find a solution. Also I need to follow a hierarchy because I am loading those sprites onto gameobjects at runtime. But I wish to extract some png sprites from the asset bundle. Make sure they are the most up to date versions, otherwise you will have major issues accessing the stuff packed into the asset files, or repacking them back into them.Īnd make sure you back up the asset files before modding them, so you can easily revert the mod without needing to verify the cache, reinstall the game, or manually revert and repack the asset files yourself.Ī side issue you will encounter, is that the character animations aren't really organized on the image files themselves, and some of them can be broken up into several different image files (Link to all of cuphead's and mugman's raw sprite sheets from the files )Īs you can see, the overworld sprites are in utter chaos, while cuphead's intro sequence is on 4 or 5 different sheets. I am able to extract and instantiate a prefab from the asset bundle using the code below. For example, the Textures, Fonts, Sounds, Movies, Sprite, Mesh folders. The following folders contain processed or converted files in some way. Originally posted by Nervatel/ Hanging Closet Monster:You need to download the third party applications "Unity Studio" and "Unity Asset Bundle Extractor" Files are unpacked and packed next to the archive into a folder or from the UnityAssetsFiles archive name Raw files or just files from the archive are located here. ![]()
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